That second aspect of the game feels more like Club Paradise. Those destinations change from airport to airport (there are four at each), but the four styles of levels stay the same. Finally, the satisfaction bar can be filled by individual, stand-alone levels at the varying destinations passengers can choose from. The appeal bar can be filled by purchasing upgrades at the shop which are mainly restricted to better chairs. By clicking and dragging, people can be moved to different stations where you can increase their patience (and what they will pay in the end) by playing short mini-games, such as choosing the right meals or destinations, adjusting every necessary detail for a passport photo, or clicking their favorite free-time activity.īy doing that you fill an excitement bar, which is one of three aspects that make each agency successful, the other two being appeal and satisfaction. At the airports you can help tourists plan their vacations, and the mechanics there are very similar to the Sally series. The gameplay of Jet Set Go is divided into two very different styles, which makes for a very rewarding playing experience. Furthermore there are eight varying achievements to earn at each location, some will be reached automatically, others really require some dedication and work. There are three different airports you can open and manage, however the second and third ones are only unlocked when you reach four stars at the previous airport. There is no specific number of levels to be completed in Jet Set Go. It also proves that the classic time management formula still works wonderful if executed correctly. I loved that game, and I am happy that developer Big Stack Studios managed to create a very entertaining and polished casual game for this interesting sub-genre with Jet Set Go. Some gamers might still remember Airline Tycoon, a silly and charming yet very challenging simulation released at the end of the 1990s. Jet Set Go is an enjoyable airport-themed time management game, if a tad on the easy side